GRID SIZE 32x32 CELL SIZE MERGED: 256x1568 WALK FR: 100 Cell Size: 256x128 JUMP FR: 100; 200; 100; 120; 100 Cell Size: 160x128 PICK UP FR: 150; 150; 100; 100; 150 Cell Size: 160x128 CARRY FR:100 Cell Size: 256x128 (char moved up 1px) SWORD FR: 100; 200; 80; 100 Cell Size: 128x128 BLOCK Cell Size: 32x128 HURT Cell Size: 32x128 DIE FR: 500 Cell Size: 64x32 PICKAXE/ AXE FR: 100; 100; 250; 60; 100 Cell Size: 160x128 WATER FR: 300; 600 Cell Size: 64x128 (char moved up 5 px) HOE FR: 200; 150; 200; 200; 200 Cell Size: 160x128 (down: char moved up 8 px; left/right char moved up 1 px) FISHING L/R FR: 100; 100; 250; 60; 100 FISHING U/D FR: 100; 250; 60; 100; 100 Cell Size: 160x128 (char moved up 4 px) LAYERS 1. Characters 2. Eyes ->Blush/Lipstick 3. Clothes: Shirt -> Pants -> Shoes 4. Hair 5. Accessories Beard -> Glasses -> Hat