the merge project
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nero Ignis 5bf6321751 reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
..
character reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
magic reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
tilesets reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
ui reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
magics_preview.gif reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
readme.txt reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
tileset_preview.png reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago
ui_preview.png reorganize legacy assets; add _work_assets folder to git (really bad fucking idea) 3 years ago

readme.txt

Farming tilesets, magic animations and UI elements
--------------------------
LPC submission by Daniel Eddeland

The submission contains:
*Tilesets of plants, props, food and environments, suitable for farming / fishing sims and other games. Includes wheat, grass, sand tilesets, fence tilesets and plants such as corn and tomato. Also includes village/marketplace objects like sacks, food, some smithing equipment, tables and stalls.
*Animations for magic attacks and shields: Fire Lion, Ice shield, Torrentacle (water tentacle), Snakebite and Turtle shell.
*Some UI elements of scrolls and wooden blocks.
*A sword with animation, and a 3-frame "grab" animation, in the "character" directory.

The art is dual licensed under the following licenses.
*CC-BY-SA 3.0
*GNU GPL 3.0 or later

http://creativecommons.org/licenses/by-sa/3.0/
http://www.gnu.org/licenses/gpl-3.0.html

Please attribute creator as Daniel Eddeland.
Please include a link to opengameart.org as well (preferably to the submission for this art package) if you use the art.



Some of the art in this archive are based on base assets for the LPC competition. At the time of writing
those base assets can be found at:
http://lpc.opengameart.org/static/lpc-style-guide/assets.html