diff --git a/index.html b/index.html
index f8f8ae0..4203ad3 100644
--- a/index.html
+++ b/index.html
@@ -85,10 +85,10 @@
{{ currentQuest.bricks }}
- Redeem reward ({{ currentQuest.reward }}
)
+ Redeem reward ({{ currentQuest.reward }}
)
diff --git a/js/app.js b/js/app.js
index c959d97..2ba066b 100644
--- a/js/app.js
+++ b/js/app.js
@@ -3,8 +3,8 @@ let game = new Vue({
data: {
money: 0,
resources: {
- wood: 2,
- stone: 2,
+ wood: 50,
+ stone: 0,
iron: 0,
bricks: 0,
corn: 0
@@ -77,7 +77,9 @@ let game = new Vue({
created() {
this.money = this.getSavedMoney();
this.saveMoney();
+ this.loadResources();
+ this.loadBuildings();
this.reloadBuildings();
},
methods: {
@@ -107,6 +109,7 @@ let game = new Vue({
break;
}
+ this.saveResources();
return this.saveMoney();
},
@@ -225,15 +228,28 @@ let game = new Vue({
loadBuildings: function () {
let savedBuildings = JSON.parse(localStorage.getItem('buildings'));
- if (savedBuildings.length > 0) {
+ if (savedBuildings) {
this.buildings = savedBuildings;
}
},
+ saveResources() {
+ localStorage.setItem('resources', JSON.stringify(this.resources));
+ },
+
+ loadResources: function () {
+ let savedResources = JSON.parse(localStorage.getItem('resources'));
+
+ if (savedResources) {
+ this.resources = savedResources;
+ }
+ },
+
generateQuest() {
let possibleAmountsForQuest = [
0, 5, 10, 15, 20, 25, 30, 35
];
+
let randomWood = 0;
let randomStone = 0;
let randomIron = 0;
@@ -289,22 +305,27 @@ let game = new Vue({
isQuestRedeemable() {
return (
- this.wood >= this.currentQuest.wood &&
- this.stone >= this.currentQuest.stone &&
- this.iron >= this.currentQuest.iron &&
- this.bricks >= this.currentQuest.bricks &&
- this.corn >= this.currentQuest.corn
+ this.resources.wood >= this.currentQuest.wood &&
+ this.resources.stone >= this.currentQuest.stone &&
+ this.resources.iron >= this.currentQuest.iron &&
+ this.resources.bricks >= this.currentQuest.bricks &&
+ this.resources.corn >= this.currentQuest.corn
);
},
- redeemQuest() {
+ redeemReward() {
if (this.isQuestRedeemable()) {
this.money += this.currentQuest.reward;
+ this.resources.wood -= this.currentQuest.wood;
+ this.resources.stone -= this.currentQuest.stone;
+ this.resources.iron -= this.currentQuest.iron;
+ this.resources.bricks -= this.currentQuest.bricks;
+ this.resources.corn -= this.currentQuest.corn;
+
this.generateQuest();
} else {
return false;
}
-
}
},
});