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poc/map
Nero Ignis 4 years ago
parent
commit
b7265dc48f
  1. 24
      css/app.css
  2. 0
      img/tiles/environment/birch_1.png
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      img/tiles/environment/fire.png
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      img/tiles/environment/ore_copper.png
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      img/tiles/grass.png
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      img/tiles/roads/corner_n_o.png
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      img/tiles/singleSpruce.png
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      img/tiles/structure/barn.png
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      img/tiles/structure/blacksmith.png
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      img/tiles/structure/castle_bottom.png
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      img/tiles/structure/market_stand.png
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      img/tiles/structure/mill_top.png
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      img/tiles/structure/tower_bottom.png
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      img/tiles/structure/tower_top.png
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      img/tiles/structure/wide_house.png
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      img/tiles/trans.png
  62. 150
      index.html
  63. 74
      js/app.js

24
css/app.css

@ -26,7 +26,6 @@ @@ -26,7 +26,6 @@
top: 4px;
right: 10px;
font-size: 2.5em;
-webkit-text-stroke: 1px lighgrey;
-webkit-text-fill-color: gold;
font-family: Arial, serif;
text-shadow: -1px -1px 2px black;
@ -35,4 +34,25 @@ @@ -35,4 +34,25 @@
.form-control-sandbox {
display: inline-block;
width: 90px;
}
}
#mapwrapper {
text-align: center;
overflow: auto;
height: 70vh;
overflow-scrolling: auto;
}
#mapwrapper::-webkit-scrollbar-track {
-webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3);
border-radius: 10px;
background-color: #F5F5F5;
}
.tile {
background-image: url('../img/tiles/grass.png');
}
#mapwrapper.card-body {
padding: 0;
}

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150
index.html

@ -6,84 +6,119 @@ @@ -6,84 +6,119 @@
<link rel="stylesheet" href="https://bootswatch.com/4/darkly/bootstrap.min.css">
<link rel="stylesheet" href="https://unpkg.com/tailwindcss@^2/dist/tailwind.min.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/izitoast/1.4.0/css/iziToast.min.css"/>
<link rel="stylesheet" href="css/app.css" >
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, shrink-to-fit=no" name="viewport">
<link rel="stylesheet" href="css/app.css">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, shrink-to-fit=no"
name="viewport">
</head>
<body>
<div id="root" class="container mt-2">
<div id="root" class="container-fluid mt-2">
<div class="row">
<div class="col-md-12">
<div class="alert alert-warning">
This game is in an early state of development, resources could be resetted everytime and bugs may appear. Also not every building is balanced yet.
<!-- <div class="col-md-12">-->
<!-- <div class="alert alert-warning alert-dis">-->
<!-- This game is in an early state of development, resources could be resetted everytime and bugs may appear. Also not every building is balanced yet.-->
<!-- </div>-->
<!-- </div>-->
<div class="col-xl-8">
<div class="card">
<div class="card-header">Map</div>
<div class="card-body" id="mapwrapper">
<div id="">
<div class="mapRow" v-for="row in map">
<nobr>
<a v-for="tile in row">
<img :src="tile.asset" alt="" class="tile" style="display: inline-block;" @click="interactWithTile(tile)"/>
</a>
</nobr>
</div>
</div>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="col-xl-4">
<div class="card">
<a class="card-header" data-toggle="collapse" href="#collapseResources" role="button" aria-expanded="true" aria-controls="collapseResources">
<a class="card-header" data-toggle="collapse" href="#collapseResources" role="button"
aria-expanded="true" aria-controls="collapseResources">
<h3>Resources</h3>
</a>
<div class="card-body" id="collapseResources">
<div class="row">
<div class="col-md-12" v-for="resource in resources" v-if="resource.amount > 0 || resource.name === 'Gold'">
<div class="float-right">{{ getFormattedNumber(resource.amount) }} <img class="resource-icon" :src="resource.icon"></div>
<div class="col-md-12" v-for="resource in resources"
v-if="resource.amount > 0 || resource.name === 'Gold'">
<div class="float-right">{{ getFormattedNumber(resource.amount) }} <img
class="resource-icon" :src="resource.icon"></div>
{{ resource.name }}
</div>
</div>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="card">
<a class="card-header" data-toggle="collapse" href="#collapseQuest" role="button" aria-expanded="true" aria-controls="collapseQuest">
<a class="card-header" data-toggle="collapse" href="#collapseQuest" role="button"
aria-expanded="true"
aria-controls="collapseQuest">
<h3>Quests</h3>
</a>
<div class="card-body" id="collapseQuest">
<div v-if="currentQuest">
Items needed: <br/>
<span v-for="resource in Object.keys(resources)" v-if="resources[resource].unlocked && currentQuest[resource] > 0" :style="'color: ' + getColorForQuestResource(currentQuest[resource], resources[resource].amount)">
<img :title="resources[resource].name" class="resource-icon" :src="resources[resource].icon"> {{ currentQuest[resource] }}
<span v-for="resource in Object.keys(resources)"
v-if="resources[resource].unlocked && currentQuest[resource] > 0"
:style="'color: ' + getColorForQuestResource(currentQuest[resource], resources[resource].amount)">
<img :title="resources[resource].name" class="resource-icon"
:src="resources[resource].icon"> {{ currentQuest[resource] }}
</span>
<br/>
<br/>
<a href="javascript:" class="btn btn-sm btn-success float-right" @click="redeemReward()">Redeem reward ({{ currentQuest.reward }} <img class="resource-icon" src="img/gold.png">)</a>
<a class="btn btn-sm btn-info float-right" style="margin-right: 1em;" @click="generateQuestWithRandomItems(true)"><i class="fas fa-question"></i> Get a new quest for 250 <img class="resource-icon" src="img/gold.png"> ({{ 3 - questSkipCounter }} left)</a>
<a href="javascript:" class="btn btn-sm btn-success float-right" @click="redeemReward()">Redeem
reward ({{ currentQuest.reward }} <img class="resource-icon" src="img/gold.png">)</a>
<a class="btn btn-sm btn-info float-right" style="margin-right: 1em;"
@click="generateQuestWithRandomItems(true)"><i class="fas fa-question"></i> Get a new
quest
for 250 <img class="resource-icon" src="img/gold.png"> ({{ 3 - questSkipCounter }} left)</a>
</div>
<div v-else>
You don't have a quest at the moment. <br/>
<br/>
<br/>
<a class="btn btn-sm btn-info float-right" @click="generateQuestWithRandomItems()"><i class="fas fa-question"></i> Get a new quest</a>
<a class="btn btn-sm btn-info float-right" @click="generateQuestWithRandomItems()"><i
class="fas fa-question"></i> Get a new quest</a>
</div>
</div>
</div>
</div>
<div class="col-md-6">
<div class="card">
<a class="card-header" data-toggle="collapse" href="#collapseOwned" role="button" aria-expanded="true" aria-controls="collapseOwned">
<a class="card-header" data-toggle="collapse" href="#collapseOwned" role="button"
aria-expanded="true"
aria-controls="collapseOwned">
<h3>Owned buildings</h3>
</a>
<div class="card-body" id="collapseOwned">
<ul class="list-group">
<li class="list-group-item" v-for="building in buildings" v-if="building.isOwned">
<div class="float-right" v-if="building.isUpgradeable">
<a href="javascript:" @click="buyUpgrade(building)"><i class="fas fa-arrow-up text-success"></i> {{ building.price }} <img class="resource-icon" src="img/gold.png"> </a>
<a href="javascript:" @click="buyUpgrade(building)"><i
class="fas fa-arrow-up text-success"></i> {{ building.price }} <img
class="resource-icon" src="img/gold.png"> </a>
</div>
<div class="float-left icon-level-container">
<img class="building-icon" :src="'img/' + building.icon + '.png'" :alt="building.name + '_icon'">
<img class="building-icon" :src="'img/' + building.icon + '.png'"
:alt="building.name + '_icon'">
<div class="level-marker">{{ building.level === 10 ? 'X' : building.level }}</div>
</div>
<strong>{{ building.name }}</strong><br>
{{ building.amount }} <img class="resource-icon" :src="'img/' + building.resource + '.png'" :alt="building.resource + '_icon'"> every {{ building.intervalInSeconds }}s<br/>
{{ building.amount }} <img class="resource-icon"
:src="'img/' + building.resource + '.png'"
:alt="building.resource + '_icon'"> every
{{ building.intervalInSeconds }}s<br/>
<span v-if="building.hasRequirements" v-html="getRequirementsText(building)"></span>
<div class="progress">
<div class="progress-bar progress-bar-success text-light" role="progressbar" :style="'width: ' + building.loader + '%;'" aria-valuenow="10" aria-valuemin="0" aria-valuemax="100">
<div class="progress-bar progress-bar-success text-light" role="progressbar"
:style="'width: ' + building.loader + '%;'" aria-valuenow="10"
aria-valuemin="0"
aria-valuemax="100">
<span v-if="!building.hasMissingResources">
{{ building.loader }} %
</span>
@ -96,11 +131,9 @@ @@ -96,11 +131,9 @@
</ul>
</div>
</div>
</div>
<div class="col-md-6">
<div class="card">
<a class="card-header" data-toggle="collapse" href="#collapseAvailable" role="button" aria-expanded="true" aria-controls="collapseAvailable">
<a class="card-header" data-toggle="collapse" href="#collapseAvailable" role="button"
aria-expanded="true" aria-controls="collapseAvailable">
<h3>Available buildings</h3>
</a>
<div class="card-body" id="collapseAvailable">
@ -111,11 +144,15 @@ @@ -111,11 +144,15 @@
<template v-if="building.resourcesToBuild">
<i class="fas fa-hammer text-success"></i>
<span v-for="(amount, resoureceName) in building.resourcesToBuild">
{{ amount }} <img class="resource-icon" :src="resources[resoureceName].icon" :title="resources[resoureceName].icon" :alt="resources[resoureceName].icon">
{{ amount }} <img class="resource-icon" :src="resources[resoureceName].icon"
:title="resources[resoureceName].icon"
:alt="resources[resoureceName].icon">
</span>
</template>
<template v-else>
<i class="fas fa-shopping-basket text-success"></i> {{ building.price }} <img class="resource-icon" src="img/gold.png">
<i class="fas fa-shopping-basket text-success"></i> {{ building.price }}
<img
class="resource-icon" src="img/gold.png">
</template>
</a>
</div>
@ -123,51 +160,56 @@ @@ -123,51 +160,56 @@
<img class="building-icon" :src="'img/' + building.icon + '.png'">
</div>
<strong>{{ building.name }}</strong><br>
{{ building.amount }} <img class="resource-icon" :src="'img/' + building.resource + '.png'"> every {{ building.intervalInSeconds }}s<br/>
{{ building.amount }} <img class="resource-icon"
:src="'img/' + building.resource + '.png'">
every {{ building.intervalInSeconds }}s<br/>
<span v-if="building.hasRequirements" v-html="getRequirementsText(building)"></span>
</li>
</ul>
</div>
</div>
</div>
<div class="col-md-12">
<div class="card">
<a class="card-header" data-toggle="collapse" href="#collapseDebug" role="button" aria-expanded="true" aria-controls="collapseDebug">
<a class="card-header" data-toggle="collapse" href="#collapseDebug" role="button"
aria-expanded="true"
aria-controls="collapseDebug">
<h3>Debug</h3>
</a>
<div class="card-body" id="collapseDebug">
<a href="https://git.luna-development.net/neroignis/idle-buildup/issues"><i class="fas fa-bug"></i> Found a bug?</a><br/>
<a href="https://git.luna-development.net/neroignis/idle-buildup/issues"><i
class="fas fa-bug"></i>
Found a bug?</a><br/>
<br/>
<input type="checkbox" v-model="debug.levelSandbox"> Buildings-Sandbox<br/>
<input type="checkbox" v-model="debug.buildingsSandbox"> Resource-Sandbox<br/>
<!-- <a class="btn btn-sm btn-danger" style="margin: 0.5em;" href="javascript:" @click="resources = {gold: 500,wood: 50,stone: 50,iron: 50,bricks: 50,corn: 50,coal: 50,planks: 50}">Reset resources</a>-->
<a class="btn btn-sm btn-danger" style="margin: 0.5em;" href="javascript:" @click="reset()">Soft reset (everything except resources)</a>
<a class="btn btn-sm btn-danger" style="margin: 0.5em;" href="javascript:" @click="reset(true)">Hard reset (everything)</a><br/>
<!-- <a class="btn btn-sm btn-danger" style="margin: 0.5em;" href="javascript:" @click="resources = {gold: 500,wood: 50,stone: 50,iron: 50,bricks: 50,corn: 50,coal: 50,planks: 50}">Reset resources</a>-->
<a class="btn btn-sm btn-danger" style="margin: 0.5em;" href="javascript:" @click="reset()">Soft
reset (everything except resources)</a>
<a class="btn btn-sm btn-danger" style="margin: 0.5em;" href="javascript:" @click="reset(true)">Hard
reset (everything)</a><br/>
</div>
</div>
</div>
<div class="col-md-12" v-if="debug.levelSandbox">
<div class="card">
<div class="card" v-if="debug.levelSandbox">
<div class="card-header">Buildings Sandbox</div>
<div class="card-body">
<template v-for="building in buildings" v-if="building.amountPerLevel || building.intervalPerLevel || building.pricePerLevel">
<template v-for="building in buildings"
v-if="building.amountPerLevel || building.intervalPerLevel || building.pricePerLevel">
<h3><strong>{{ building.name }}</strong></h3>
Amout per Level:<br/>
<input class="form-control form-control-sandbox" type="number" v-for="amount in building.amountPerLevel" :value="amount"><br/>
<input class="form-control form-control-sandbox" type="number"
v-for="amount in building.amountPerLevel" :value="amount"><br/>
Interval per Level:<br/>
<input class="form-control form-control-sandbox" type="number" v-for="interval in building.intervalPerLevel" :value="interval"><br/>
<input class="form-control form-control-sandbox" type="number"
v-for="interval in building.intervalPerLevel" :value="interval"><br/>
Price per Level:<br/>
<input class="form-control form-control-sandbox" type="number" v-for="price in building.pricePerLevel" :value="price"><br/>
<hr/><br/>
<input class="form-control form-control-sandbox" type="number"
v-for="price in building.pricePerLevel" :value="price"><br/>
<hr/>
<br/>
</template>
</div>
</div>
</div>
<div class="col-md-12" v-if="debug.buildingsSandbox">
<div class="card">
<div class="card" v-if="debug.buildingsSandbox">
<div class="card-header">Resource Sandbox</div>
<div class="card-body">
<template v-for="resource in resources">

74
js/app.js

@ -6,6 +6,7 @@ let game = new Vue({ @@ -6,6 +6,7 @@ let game = new Vue({
levelSandbox: false,
buildingsSandbox: false
},
map: [],
resources: {
gold: {
amount: 500,
@ -208,20 +209,69 @@ let game = new Vue({ @@ -208,20 +209,69 @@ let game = new Vue({
loadedIntervals: []
},
created() {
this.storageNames = {
lastVersion: 'lastVersion',
resources: 'resources' + this.version,
buildings: 'buildings' + this.version,
}
this.checkVersion();
this.checkBuildings();
this.loadResourcesFromStorage();
this.loadBuildingsFromStorage();
this.reloadBuildings();
this.generateMap(100, 50);
this.setTile(1, 1, {
asset: 'img/tiles/environment/birch_large.png'
});
this.setTile(1, 2, {
asset: 'img/tiles/environment/birch_large.png'
});
this.setTile(2, 1, {
asset: 'img/tiles/environment/birch_large.png'
});
this.setTile(2, 2, {
asset: 'img/tiles/structure/house.png',
building: 'lumberjack'
});
this.setTile(5, 4, {
asset: 'img/tiles/structure/blacksmith.png',
building: 'blacksmith'
});
// this.storageNames = {
// lastVersion: 'lastVersion',
// resources: 'resources' + this.version,
// buildings: 'buildings' + this.version,
// }
//
// this.checkVersion();
//
// this.checkBuildings();
// this.loadResourcesFromStorage();
// this.loadBuildingsFromStorage();
// this.reloadBuildings();
},
methods: {
// Map generation
generateMap(rows, cols) {
let map = [];
for (let i = 0; i < rows; i++) {
let newRow = [];
for (let j = 0; j < cols; j++) {
newRow.push({
asset: 'img/tiles/trans.png',
building: null
});
}
map.push(newRow);
}
this.map = map;
},
setTile(x, y, tile) {
this.map[x-1][y-1] = tile;
},
interactWithTile(tile) {
if (tile.building) {
this.sendNotification(tile.building);
}
},
// System & Saving
// Check if a new version is played and notify the user of the loss of his beloved score & progress
checkVersion() {

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