Browse Source

Add useable resources for buildings; Refactor; New buildings & materials; add testing-buttons; add new assets;

master
Nero Ignis 4 years ago
parent
commit
d8739d94e0
  1. BIN
      img/coal.png
  2. BIN
      img/iron.png
  3. BIN
      img/medieval_blacksmith.png
  4. BIN
      img/planks.png
  5. 34
      index.html
  6. 176
      js/app.js

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34
index.html

@ -2,7 +2,7 @@ @@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Idle Buildup</title>
<title>Idle Gathering</title>
<link rel="stylesheet" href="https://bootswatch.com/4/darkly/bootstrap.min.css">
<link rel="stylesheet" href="https://unpkg.com/tailwindcss@^2/dist/tailwind.min.css">
<link rel="stylesheet" href="css/app.css">
@ -10,7 +10,7 @@ @@ -10,7 +10,7 @@
</head>
<body>
<div id="root" class="container mt-2">
<div class="row">
<div class="row" v-if="loaded">
<div class="col-md-12">
<div class="card">
<a class="card-header" data-toggle="collapse" href="#collapseResources" role="button" aria-expanded="true" aria-controls="collapseResources">
@ -19,10 +19,12 @@ @@ -19,10 +19,12 @@
<div class="card-body" id="collapseResources">
<h1><img class="resource-icon" src="img/gold.png"> {{ this.getAmount() }}</h1>
<br>
<h3 v-if="resources.wood > 0"><img class="resource-icon" src="img/wood.png"> {{ resources.wood }}</h3>
<h3 v-if="resources.stone > 0"><img class="resource-icon" src="img/stone.png"> {{ resources.stone }}</h3>
<h3 v-if="resources.iron > 0"><img class="resource-icon" src="img/iron.png"> {{ resources.iron }}</h3>
<h3 v-if="resources.bricks > 0"><img class="resource-icon" src="img/bricks.png"> {{ resources.bricks }}</h3>
<span v-if="resources.wood > 0"><img class="resource-icon" src="img/wood.png"> {{ resources.wood }}</span>
<span v-if="resources.planks > 0"><img class="resource-icon" src="img/planks.png"> {{ resources.planks }}</span>
<span v-if="resources.stone > 0"><img class="resource-icon" src="img/stone.png"> {{ resources.stone }}</span>
<span v-if="resources.iron > 0"><img class="resource-icon" src="img/iron.png"> {{ resources.iron }}</span>
<span v-if="resources.bricks > 0"><img class="resource-icon" src="img/bricks.png"> {{ resources.bricks }}</span>
<span v-if="resources.corn > 0"><img class="resource-icon" src="img/corn.png"> {{ resources.corn }}</span>
</div>
</div>
@ -41,9 +43,15 @@ @@ -41,9 +43,15 @@
</div>
<strong>{{ building.name }} (Level {{ building.level }})</strong><br>
{{ building.amount }} <img class="resource-icon" :src="'img/' + building.resource + '.png'" :alt="building.resource + '_icon'"> / {{ building.intervalInSeconds }}s<br/>
<span v-if="building.hasRequirements" v-html="getRequirementsForProduction(building)"></span>
<div class="progress">
<div class="progress-bar progress-bar-success text-light" role="progressbar" :style="'width: ' + building.loader + '%;'" aria-valuenow="10" aria-valuemin="0" aria-valuemax="100">
{{ building.loader }} %
<span v-if="!building.hasMissingResources">
{{ building.loader }} %
</span>
<span class="text-danger" v-else>
Missing resources!
</span>
</div>
</div>
</li>
@ -67,6 +75,7 @@ @@ -67,6 +75,7 @@
</div>
<strong>{{ building.name }}</strong><br>
{{ building.amount }} <img class="resource-icon" :src="'img/' + building.resource + '.png'"> / {{ building.intervalInSeconds }}s<br/>
<span v-if="building.hasRequirements" v-html="getRequirementsForProduction(building)"></span>
</li>
</ul>
</div>
@ -92,6 +101,17 @@ @@ -92,6 +101,17 @@
</div>
</div>
</div>
<div class="card">
<div class="card-header" data-toggle="collapse hide" href="#collapseDebug" role="button" aria-expanded="true" aria-controls="collapseDebug">
<h3>Testing & Debugging</h3>
</div>
<div class="card-body" id="collapseDebug">
<a class="btn btn-sm btn-danger" href="" @click="localStorage.removeItem('buildings')">Reset buildings (to reload newly added ones)</a><br/><br/>
<a class="btn btn-sm btn-danger" href="" @click="localStorage.clear()">Reset everything (also coins!)</a><br/><br/>
<a class="btn btn-sm btn-danger" href="" @click="money += 10000">Add 10.000 coins</a><br/><br/>
</div>
</div>
</div>
</div>
</div>

176
js/app.js

@ -2,12 +2,15 @@ let game = new Vue({ @@ -2,12 +2,15 @@ let game = new Vue({
el: '#root',
data: {
money: 0,
loaded: false,
resources: {
wood: 50,
stone: 0,
iron: 0,
bricks: 0,
corn: 0
corn: 0,
coal: 0,
planks: 0
},
buildings: [
{
@ -40,6 +43,25 @@ let game = new Vue({ @@ -40,6 +43,25 @@ let game = new Vue({
price: 100,
priceMultiplicator: 2
},
{
name: 'Carpenter',
resource: 'planks',
icon: 'medieval_lumber',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 5,
amountMultiplicator: 1,
intervalInSeconds: 25,
intervalMultiplicator: 0.80,
price: 15000,
priceMultiplicator: 2,
hasRequirements: true,
requires: {
wood: 2
}
},
{
name: 'Quarry',
resource: 'stone',
@ -55,6 +77,41 @@ let game = new Vue({ @@ -55,6 +77,41 @@ let game = new Vue({
price: 250,
priceMultiplicator: 2
},
{
name: 'Coal Mine',
resource: 'coal',
icon: 'medieval_mine',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 2,
amountMultiplicator: 1,
intervalInSeconds: 20,
intervalMultiplicator: 0.95,
price: 600,
priceMultiplicator: 2
},
{
name: 'Blacksmith',
resource: 'iron',
icon: 'medieval_blacksmith',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 2,
amountMultiplicator: 3,
intervalInSeconds: 20,
intervalMultiplicator: 0.95,
price: 1000,
priceMultiplicator: 2.5,
hasRequirements: true,
requires: {
stone: 2,
coal: 1
}
},
{
name: 'Farm',
resource: 'corn',
@ -81,6 +138,7 @@ let game = new Vue({ @@ -81,6 +138,7 @@ let game = new Vue({
this.loadBuildings();
this.reloadBuildings();
this.loaded = true;
},
methods: {
saveMoney() {
@ -101,9 +159,18 @@ let game = new Vue({ @@ -101,9 +159,18 @@ let game = new Vue({
case 'stone':
this.resources.stone += amount;
break;
case 'bricks':
this.resources.bricks += amount;
break;
case 'corn':
this.resources.corn += amount;
break;
case 'coal':
this.resources.coal += amount;
break;
case 'planks':
this.resources.planks += amount;
break;
case 'gold':
this.money += amount;
break;
@ -127,8 +194,6 @@ let game = new Vue({ @@ -127,8 +194,6 @@ let game = new Vue({
},
reloadBuildings() {
this.killIntervals();
let game = this;
this.buildings.forEach((building) => {
if (building.isOwned) {
@ -139,7 +204,26 @@ let game = new Vue({ @@ -139,7 +204,26 @@ let game = new Vue({
initiateIntervals(building) {
building.intervalEarnID = setInterval(() => {
game.add(building.amount, building.resource);
if (building.requires) {
if (
building.requires.wood > game.resources.wood ||
building.requires.stone > game.resources.stone ||
building.requires.iron > game.resources.iron ||
building.requires.bricks > game.resources.bricks ||
building.requires.coal > game.resources.coal ||
building.requires.corn > game.resources.corn
) {
building.hasMissingResources = true;
clearInterval(building.intervalLoadingID);
} else {
building.hasMissingResources = false;
game.useRequiredResources(building);
game.add(building.amount, building.resource);
game.reloadSingleBuilding(building);
}
} else {
game.add(building.amount, building.resource);
}
}, building.intervalInSeconds * 1000);
building.intervalLoadingID = setInterval(() => {
@ -156,16 +240,6 @@ let game = new Vue({ @@ -156,16 +240,6 @@ let game = new Vue({
this.loadedIntervals.push(building.intervalEarnID, building.intervalLoadingID);
},
killIntervals() {
this.buildings.forEach((building) => {
building.loader = 0;
});
this.loadedIntervals.forEach((interval) => {
clearInterval(interval)
});
},
buyBuilding(building) {
if (this.money >= building.price) {
this.sub(building.price);
@ -193,8 +267,6 @@ let game = new Vue({ @@ -193,8 +267,6 @@ let game = new Vue({
},
upgradeBuilding(building, first = false) {
// this.killIntervals();
if (building.level < (building.maxLevel - 1)) {
building.level++;
} else {
@ -202,13 +274,15 @@ let game = new Vue({ @@ -202,13 +274,15 @@ let game = new Vue({
building.isUpgradeable = false;
}
building.price = Number(building.price * building.priceMultiplicator).toFixed(2);
building.price = Number(
building.price * building.priceMultiplicator
).toFixed(2);
if (first === false) {
building.amount = building.amount * building.amountMultiplicator;
building.intervalInSeconds = Number(building.intervalInSeconds * building.intervalMultiplicator).toFixed(2);
}
// this.reloadBuildings();
this.reloadSingleBuilding(building);
this.saveBuildings();
},
@ -247,14 +321,17 @@ let game = new Vue({ @@ -247,14 +321,17 @@ let game = new Vue({
generateQuest() {
let possibleAmountsForQuest = [
0, 5, 10, 15, 20, 25, 30, 35
0, 0, 0, 5, 10, 15, 20, 25, 30, 35
];
let randomWood = 0;
let randomStone = 0;
let randomIron = 0;
let randomBricks = 0;
let randomCorn = 0;
let randomCoal = 0;
let randomPlanks = 0;
let rewardSum = 0;
@ -270,7 +347,7 @@ let game = new Vue({ @@ -270,7 +347,7 @@ let game = new Vue({
if (this.resources.iron > 0) {
randomIron = this.getRandomElement(possibleAmountsForQuest);
rewardSum += (randomIron * 15);
rewardSum += (randomIron * 200);
}
if (this.resources.bricks > 0) {
@ -283,6 +360,16 @@ let game = new Vue({ @@ -283,6 +360,16 @@ let game = new Vue({
rewardSum += (randomCorn * 30);
}
if (this.resources.coal > 0) {
randomCoal = this.getRandomElement(possibleAmountsForQuest);
rewardSum += (randomCoal * 10);
}
if (this.resources.planks > 0) {
randomPlanks = this.getRandomElement(possibleAmountsForQuest);
rewardSum += (randomPlanks * 5);
}
if (rewardSum > 0) {
this.currentQuest = {
wood: randomWood,
@ -290,6 +377,8 @@ let game = new Vue({ @@ -290,6 +377,8 @@ let game = new Vue({
iron: randomIron,
bricks: randomBricks,
corn: randomCorn,
coal: randomCoal,
planks: randomPlanks,
reward: rewardSum
};
} else {
@ -309,7 +398,8 @@ let game = new Vue({ @@ -309,7 +398,8 @@ let game = new Vue({
this.resources.stone >= this.currentQuest.stone &&
this.resources.iron >= this.currentQuest.iron &&
this.resources.bricks >= this.currentQuest.bricks &&
this.resources.corn >= this.currentQuest.corn
this.resources.corn >= this.currentQuest.corn &&
this.resources.coal >= this.currentQuest.coal
);
},
@ -321,11 +411,51 @@ let game = new Vue({ @@ -321,11 +411,51 @@ let game = new Vue({
this.resources.iron -= this.currentQuest.iron;
this.resources.bricks -= this.currentQuest.bricks;
this.resources.corn -= this.currentQuest.corn;
this.resources.coal -= this.currentQuest.coal;
this.generateQuest();
} else {
return false;
}
},
useRequiredResources(building) {
this.resources.wood -= building.requires.wood;
this.resources.stone -= building.requires.stone;
this.resources.iron -= building.requires.iron;
this.resources.bricks -= building.requires.bricks;
this.resources.corn -= building.requires.corn;
this.resources.coal -= building.requires.coal;
},
getResourceIconForBuilding(building) {
return this.getResourceIcon(building.resource);
},
getResourceIcon(resource) {
return '<img class="resource-icon" src="img/' + resource + '.png" title="' + resource + '" alt="' + resource + '">';
},
getRequirementsForProduction(building) {
let requirementList = '<br/>Uses';
if (building.requires.wood) {
requirementList += ' ' + building.requires.wood + ' ' + this.getResourceIcon('wood');
}
if (building.requires.stone) {
requirementList += ' ' + building.requires.stone + ' ' + this.getResourceIcon('stone');
}
if (building.requires.coal) {
requirementList += ' ' + building.requires.coal + ' ' + this.getResourceIcon('coal');
}
if (building.requires.iron) {
requirementList += ' ' + building.requires.iron + ' ' + this.getResourceIcon('iron');
}
return requirementList + ' / ' + building.amount + ' ' + this.getResourceIconForBuilding(building);
}
},
});

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