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const storage = {
resources: 'resources',
buildings: 'buildings',
currentQuest: 'currentQuest'
};
let game = new Vue({
el: '#root',
data: {
resources: {
gold: 0,
wood: 0,
stone: 0,
iron: 0,
bricks: 0,
corn: 0,
coal: 0,
planks: 0
},
buildings: [
{
name: 'Bank',
resource: 'gold',
icon: 'medieval_largeCastle',
level: 1,
maxLevel: 20,
isOwned: true,
isUpgradeable: true,
amount: 100,
amountMultiplicator: 1.5,
intervalInSeconds: 30,
intervalMultiplicator: 1,
price: 1000,
priceMultiplicator: 10,
},
{
name: 'Lumberjack',
resource: 'wood',
icon: 'medieval_lumber',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 2,
amountMultiplicator: 1,
intervalInSeconds: 10,
intervalMultiplicator: 0.95,
price: 100,
priceMultiplicator: 2
},
{
name: 'Carpenter',
resource: 'planks',
icon: 'medieval_lumber',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 5,
amountMultiplicator: 1,
intervalInSeconds: 25,
intervalMultiplicator: 0.80,
price: 15000,
priceMultiplicator: 2,
hasRequirements: true,
requires: {
wood: 2
}
},
{
name: 'Quarry',
resource: 'stone',
icon: 'medieval_mine',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 2,
amountMultiplicator: 1,
intervalInSeconds: 20,
intervalMultiplicator: 0.95,
price: 250,
priceMultiplicator: 2
},
{
name: 'Coal Mine',
resource: 'coal',
icon: 'medieval_mine',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 2,
amountMultiplicator: 1,
intervalInSeconds: 20,
intervalMultiplicator: 0.95,
price: 600,
priceMultiplicator: 2
},
{
name: 'Blacksmith',
resource: 'iron',
icon: 'medieval_blacksmith',
level: 0,
maxLevel: 15,
isOwned: false,
isUpgradeable: true,
amount: 2,
amountMultiplicator: 3,
intervalInSeconds: 20,
intervalMultiplicator: 0.95,
price: 1000,
priceMultiplicator: 2.5,
hasRequirements: true,
requires: {
stone: 2,
coal: 1
}
},
{
name: 'Farm',
resource: 'corn',
icon: 'medieval_farm',
level: 0,
maxLevel: 25,
isOwned: false,
isUpgradeable: true,
amount: 5,
amountMultiplicator: 2,
price: 500,
priceMultiplicator: 2,
intervalInSeconds: 60,
intervalMultiplicator: 1
},
],
currentQuest: null,
loadedIntervals: []
},
created() {
this.checkBuildings();
this.loadResourcesFromStorage();
this.currentQuest = JSON.parse(localStorage.getItem('currentQuest'));
this.loadBuildingsFromStorage();
this.reloadBuildings();
},
methods: {
checkBuildings() {
let savedBuildings = JSON.parse(localStorage.getItem('buildings'));
if (!savedBuildings) {
localStorage.setItem('buildings', JSON.stringify(this.buildings));
} else if (savedBuildings.length !== this.buildings.length) {
localStorage.setItem('buildings', JSON.stringify(this.buildings));
this.sendInfo('Buildings have been resetted due to an important update.');
}
},
saveBuildingsToStorage() {
localStorage.setItem('buildings', JSON.stringify(this.buildings));
},
loadBuildingsFromStorage() {
let savedBuildings = JSON.parse(localStorage.getItem('buildings'));
if (savedBuildings) {
savedBuildings.forEach((building) => {
if (building.isOwned) {
building.loader = 10;
}
});
this.buildings = savedBuildings;
}
},
saveResourcesToStorage() {
localStorage.setItem('resources', JSON.stringify(this.resources));
},
loadResourcesFromStorage: function () {
let savedResources = JSON.parse(localStorage.getItem('resources'));
if (savedResources) {
this.resources = savedResources;
}
},
add(amount = 0, resource = 'gold') {
switch (resource) {
case 'wood':
this.sendResourceMessage(amount, 'wood');
this.resources.wood += amount;
break;
case 'planks':
this.sendResourceMessage(amount, 'planks');
this.resources.planks += amount;
break;
case 'stone':
this.sendResourceMessage(amount, 'stone');
this.resources.stone += amount;
break;
case 'bricks':
this.sendResourceMessage(amount, 'bricks');
this.resources.bricks += amount;
break;
case 'coal':
this.sendResourceMessage(amount, 'coal');
this.resources.coal += amount;
break;
case 'iron':
this.sendResourceMessage(amount, 'iron');
this.resources.iron = Number(this.resources.iron + amount);
break;
case 'corn':
this.sendResourceMessage(amount, 'corn');
this.resources.corn += amount;
break;
case 'gold':
this.sendResourceMessage(amount, 'gold');
this.resources.gold += amount;
break;
}
this.saveResourcesToStorage();
},
sub(amount = 0, resource = false) {
this.resources.gold -= amount;
return this.saveResourcesToStorage();
},
getFormattedNumber(value) {
return value.toLocaleString('de-DE');
},
reloadBuildings() {
let game = this;
this.buildings.forEach((building) => {
if (building.isOwned) {
game.initiateIntervals(building);
}
});
},
initiateIntervals(building) {
building.intervalEarnID = setInterval(() => {
if (building.requires) {
if (
building.requires.wood > game.resources.wood ||
building.requires.stone > game.resources.stone ||
building.requires.iron > game.resources.iron ||
building.requires.bricks > game.resources.bricks ||
building.requires.coal > game.resources.coal ||
building.requires.corn > game.resources.corn
) {
building.hasMissingResources = true;
clearInterval(building.intervalLoadingID);
} else {
building.hasMissingResources = false;
game.useRequiredResources(building);
game.add(building.amount, building.resource);
game.reloadSingleBuilding(building);
}
} else {
game.add(building.amount, building.resource);
}
}, building.intervalInSeconds * 1000);
building.intervalLoadingID = setInterval(() => {
if (building.loader < 100) {
building.loader += 10;
} else {
building.loader = 10;
}
game.$forceUpdate()
}, building.intervalInSeconds / 10 * 1000)
this.loadedIntervals.push(building.intervalEarnID, building.intervalLoadingID);
},
buyBuilding(building) {
if (this.resources.gold >= building.price) {
this.sub(building.price);
building.isOwned = true;
this.upgradeBuilding(building, true);
this.saveBuildingsToStorage();
} else {
this.sendWarning('Not enough gold');
}
},
buyUpgrade(building) {
if (building.level === 'MAX') {
this.sendWarning('Already at MAX-Level');
return false;
}
if (this.resources.gold >= building.price) {
this.sub(building.price);
this.upgradeBuilding(building);
} else {
this.sendWarning('Not enough gold');
}
},
upgradeBuilding(building, first = false) {
if (building.level < (building.maxLevel - 1)) {
building.level++;
} else {
building.level = 'MAX';
building.isUpgradeable = false;
}
building.price = Number(
building.price * building.priceMultiplicator
).toFixed(2);
if (first === false) {
building.amount = building.amount * building.amountMultiplicator;
building.intervalInSeconds = Number(building.intervalInSeconds * building.intervalMultiplicator).toFixed(2);
}
this.reloadSingleBuilding(building);
this.saveBuildingsToStorage();
},
reloadSingleBuilding(building) {
clearInterval(building.intervalEarnID);
clearInterval(building.intervalLoadingID);
building.loader = 10;
this.initiateIntervals(building);
},
generateQuestWithRandomItems() {
let possibleAmountsForQuest = [
0, 0, 0, 5, 10, 15, 20, 25, 30, 35
];
let randomWood = 0;
let randomStone = 0;
let randomIron = 0;
let randomBricks = 0;
let randomCorn = 0;
let randomCoal = 0;
let randomPlanks = 0;
let rewardSum = 0;
if (this.resources.wood > 0) {
randomWood = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomWood * 5);
}
if (this.resources.stone > 0) {
randomStone = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomStone * 7);
}
if (this.resources.iron > 0) {
randomIron = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomIron * 200);
}
if (this.resources.bricks > 0) {
randomBricks = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomBricks * 25);
}
if (this.resources.corn > 0) {
randomCorn = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomCorn * 30);
}
if (this.resources.coal > 0) {
randomCoal = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomCoal * 10);
}
if (this.resources.planks > 0) {
randomPlanks = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomPlanks * 5);
}
if (rewardSum > 0) {
this.currentQuest = {
wood: randomWood,
stone: randomStone,
iron: randomIron,
bricks: randomBricks,
corn: randomCorn,
coal: randomCoal,
planks: randomPlanks,
reward: rewardSum
};
} else {
this.currentQuest = null;
}
localStorage.setItem('currentQuest', JSON.stringify(this.currentQuest));
console.log('New Quest:', this.currentQuest);
return this.currentQuest;
},
getRandomElementForQuestResource(possibleValues) {
return possibleValues[Math.floor(Math.random() * possibleValues.length)];
},
isQuestRedeemable() {
let enoughWood = this.resources.wood >= this.currentQuest.wood;
let enoughStone = this.resources.stone >= this.currentQuest.stone;
let enoughIron = this.resources.iron >= this.currentQuest.iron;
let enoughBricks = this.resources.bricks >= this.currentQuest.bricks;
let enoughCorn = this.resources.corn >= this.currentQuest.corn;
let enoughCoal = this.resources.coal >= this.currentQuest.coal;
if (enoughWood && enoughStone && enoughIron && enoughBricks && enoughCorn && enoughCoal) {
return true;
} else {
return false;
}
},
redeemReward() {
if (this.isQuestRedeemable()) {
this.resources.gold += this.currentQuest.reward;
this.resources.wood -= this.currentQuest.wood;
this.resources.stone -= this.currentQuest.stone;
this.resources.iron -= this.currentQuest.iron;
this.resources.bricks -= this.currentQuest.bricks;
this.resources.corn -= this.currentQuest.corn;
this.resources.coal -= this.currentQuest.coal;
this.sendRewardMessage(this.currentQuest.reward);
this.generateQuestWithRandomItems();
} else {
this.sendWarning('Not enough resources to redeem reward.');
return false;
}
},
useRequiredResources(building) {
this.resources.wood -= building.requires.wood;
this.resources.stone -= building.requires.stone;
this.resources.iron -= building.requires.iron;
this.resources.bricks -= building.requires.bricks;
this.resources.corn -= building.requires.corn;
this.resources.coal -= building.requires.coal;
},
// Templating
getResourceIconForBuilding(building) {
return this.getResourceIcon(building.resource);
},
getResourceIcon(resource) {
return '<img class="resource-icon" src="img/' + resource + '.png" title="' + resource + '" alt="' + resource + '">';
},
getRequirementsText(building) {
let requirementList = '<br/>Uses';
if (building.requires.wood) {
requirementList += ' ' + building.requires.wood + ' ' + this.getResourceIcon('wood');
}
if (building.requires.stone) {
requirementList += ' ' + building.requires.stone + ' ' + this.getResourceIcon('stone');
}
if (building.requires.iron) {
requirementList += ' ' + building.requires.iron + ' ' + this.getResourceIcon('iron');
}
if (building.requires.bricks) {
requirementList += ' ' + building.requires.bricks + ' ' + this.getResourceIcon('bricks');
}
if (building.requires.coal) {
requirementList += ' ' + building.requires.coal + ' ' + this.getResourceIcon('coal');
}
if (building.requires.corn) {
requirementList += ' ' + building.requires.corn + ' ' + this.getResourceIcon('corn');
}
return requirementList + ' for ' + building.amount + ' ' + this.getResourceIconForBuilding(building);
},
// Alerts
sendRewardMessage(reward) {
iziToast.show({
image: 'img/gold.png',
color: 'green',
message: 'You got a reward of ' + reward + ' gold!',
position: 'bottomCenter',
timeout: 1500,
});
},
sendResourceMessage(amount, resource) {
iziToast.show({
image: 'img/' + resource + '.png',
position: 'bottomCenter',
message: 'Produced ' + amount + ' ' + resource + '!',
timeout: 1000,
});
},
sendNotification(message) {
iziToast.show({
color: 'green',
message: message,
position: 'bottomCenter',
});
},
sendWarning(message) {
iziToast.show({
color: 'red',
message: message,
position: 'bottomCenter',
});
},
sendInfo(message) {
iziToast.show({
color: 'blue',
message: message,
position: 'bottomCenter',
});
}
}
});