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331 lines
9.8 KiB
331 lines
9.8 KiB
let game = new Vue({ |
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el: '#root', |
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data: { |
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money: 0, |
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resources: { |
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wood: 50, |
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stone: 0, |
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iron: 0, |
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bricks: 0, |
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corn: 0 |
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}, |
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buildings: [ |
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{ |
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name: 'Bank', |
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resource: 'gold', |
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icon: 'medieval_largeCastle', |
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level: 1, |
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maxLevel: 20, |
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isOwned: true, |
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isUpgradeable: true, |
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amount: 100, |
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amountMultiplicator: 1.5, |
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intervalInSeconds: 30, |
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intervalMultiplicator: 1, |
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price: 1000, |
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priceMultiplicator: 10, |
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}, |
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{ |
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name: 'Lumberjack', |
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resource: 'wood', |
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icon: 'medieval_lumber', |
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level: 0, |
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maxLevel: 15, |
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isOwned: false, |
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isUpgradeable: true, |
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amount: 2, |
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amountMultiplicator: 1, |
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intervalInSeconds: 10, |
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intervalMultiplicator: 0.95, |
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price: 100, |
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priceMultiplicator: 2 |
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}, |
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{ |
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name: 'Quarry', |
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resource: 'stone', |
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icon: 'medieval_mine', |
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level: 0, |
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maxLevel: 15, |
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isOwned: false, |
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isUpgradeable: true, |
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amount: 2, |
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amountMultiplicator: 1, |
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intervalInSeconds: 20, |
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intervalMultiplicator: 0.95, |
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price: 250, |
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priceMultiplicator: 2 |
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}, |
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{ |
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name: 'Farm', |
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resource: 'corn', |
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icon: 'medieval_farm', |
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level: 0, |
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maxLevel: 25, |
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isOwned: false, |
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isUpgradeable: true, |
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amount: 5, |
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amountMultiplicator: 2, |
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price: 500, |
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priceMultiplicator: 2, |
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intervalInSeconds: 60, |
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intervalMultiplicator: 1 |
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}, |
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], |
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currentQuest: null, |
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loadedIntervals: [] |
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}, |
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created() { |
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this.money = this.getSavedMoney(); |
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this.saveMoney(); |
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this.loadResources(); |
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|
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this.loadBuildings(); |
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this.reloadBuildings(); |
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}, |
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methods: { |
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saveMoney() { |
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localStorage.setItem('money', String(this.money)); |
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return this.getSavedMoney(); |
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}, |
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|
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getSavedMoney() { |
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this.money = Number(localStorage.getItem('money') ?? 0); |
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return this.money; |
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}, |
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|
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add(amount = 0, resource = 'gold') { |
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switch (resource) { |
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case 'wood': |
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this.resources.wood += amount; |
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break; |
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case 'stone': |
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this.resources.stone += amount; |
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break; |
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case 'corn': |
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this.resources.corn += amount; |
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break; |
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case 'gold': |
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this.money += amount; |
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break; |
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} |
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|
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this.saveResources(); |
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return this.saveMoney(); |
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}, |
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|
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sub(amount = 0, resource = false) { |
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this.money -= amount; |
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return this.saveMoney(); |
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}, |
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|
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getAmount() { |
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return this.money.toFixed(0); |
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}, |
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|
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getAmountFormatted() { |
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return Intl.NumberFormat('de-DE', {style: 'currency', currency: 'EUR'}).format(this.money); |
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}, |
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reloadBuildings() { |
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this.killIntervals(); |
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|
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let game = this; |
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this.buildings.forEach((building) => { |
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if (building.isOwned) { |
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game.initiateIntervals(building); |
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} |
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}); |
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}, |
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|
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initiateIntervals(building) { |
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building.intervalEarnID = setInterval(() => { |
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game.add(building.amount, building.resource); |
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}, building.intervalInSeconds * 1000); |
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|
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building.intervalLoadingID = setInterval(() => { |
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if (building.loader < 100) { |
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building.loader += 10; |
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} else { |
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building.loader = 10; |
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} |
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|
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game.$forceUpdate() |
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}, building.intervalInSeconds / 10 * 1000) |
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this.loadedIntervals.push(building.intervalEarnID, building.intervalLoadingID); |
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}, |
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killIntervals() { |
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this.buildings.forEach((building) => { |
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building.loader = 0; |
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}); |
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|
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this.loadedIntervals.forEach((interval) => { |
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clearInterval(interval) |
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}); |
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}, |
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|
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buyBuilding(building) { |
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if (this.money >= building.price) { |
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this.sub(building.price); |
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building.isOwned = true; |
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this.upgradeBuilding(building, true); |
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this.saveBuildings(); |
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} else { |
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alert('Not enough money'); |
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} |
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}, |
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buyUpgrade(building) { |
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if (building.level === 'MAX') { |
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alert('Already at MAX-Level'); |
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return false; |
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} |
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if (this.money >= building.price) { |
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this.sub(building.price); |
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this.upgradeBuilding(building); |
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} else { |
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alert('Not enough money'); |
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} |
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}, |
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upgradeBuilding(building, first = false) { |
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// this.killIntervals(); |
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if (building.level < (building.maxLevel - 1)) { |
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building.level++; |
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} else { |
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building.level = 'MAX'; |
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building.isUpgradeable = false; |
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} |
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building.price = Number(building.price * building.priceMultiplicator).toFixed(2); |
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if (first === false) { |
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building.intervalInSeconds = Number(building.intervalInSeconds * building.intervalMultiplicator).toFixed(2); |
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} |
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// this.reloadBuildings(); |
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this.reloadSingleBuilding(building); |
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this.saveBuildings(); |
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}, |
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reloadSingleBuilding(building) { |
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clearInterval(building.intervalEarnID); |
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clearInterval(building.intervalLoadingID); |
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building.loader = 10; |
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this.initiateIntervals(building); |
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}, |
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saveBuildings() { |
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localStorage.setItem('buildings', JSON.stringify(this.buildings)); |
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}, |
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loadBuildings: function () { |
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let savedBuildings = JSON.parse(localStorage.getItem('buildings')); |
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|
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if (savedBuildings) { |
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this.buildings = savedBuildings; |
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} |
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}, |
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saveResources() { |
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localStorage.setItem('resources', JSON.stringify(this.resources)); |
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}, |
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loadResources: function () { |
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let savedResources = JSON.parse(localStorage.getItem('resources')); |
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|
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if (savedResources) { |
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this.resources = savedResources; |
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} |
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}, |
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|
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generateQuest() { |
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let possibleAmountsForQuest = [ |
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0, 5, 10, 15, 20, 25, 30, 35 |
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]; |
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let randomWood = 0; |
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let randomStone = 0; |
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let randomIron = 0; |
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let randomBricks = 0; |
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let randomCorn = 0; |
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let rewardSum = 0; |
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if (this.resources.wood > 0) { |
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randomWood = this.getRandomElement(possibleAmountsForQuest); |
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rewardSum += (randomWood * 5); |
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} |
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if (this.resources.stone > 0) { |
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randomStone = this.getRandomElement(possibleAmountsForQuest); |
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rewardSum += (randomStone * 7); |
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} |
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if (this.resources.iron > 0) { |
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randomIron = this.getRandomElement(possibleAmountsForQuest); |
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rewardSum += (randomIron * 15); |
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} |
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if (this.resources.bricks > 0) { |
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randomBricks = this.getRandomElement(possibleAmountsForQuest); |
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rewardSum += (randomBricks * 25); |
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} |
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if (this.resources.corn > 0) { |
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randomCorn = this.getRandomElement(possibleAmountsForQuest); |
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rewardSum += (randomCorn * 30); |
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} |
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if (rewardSum > 0) { |
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this.currentQuest = { |
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wood: randomWood, |
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stone: randomStone, |
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iron: randomIron, |
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bricks: randomBricks, |
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corn: randomCorn, |
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reward: rewardSum |
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}; |
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} else { |
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this.currentQuest = null; |
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} |
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|
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return this.currentQuest; |
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}, |
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getRandomElement(possibleValues) { |
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return possibleValues[Math.floor(Math.random() * possibleValues.length)]; |
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}, |
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isQuestRedeemable() { |
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return ( |
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this.resources.wood >= this.currentQuest.wood && |
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this.resources.stone >= this.currentQuest.stone && |
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this.resources.iron >= this.currentQuest.iron && |
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this.resources.bricks >= this.currentQuest.bricks && |
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this.resources.corn >= this.currentQuest.corn |
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); |
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}, |
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redeemReward() { |
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if (this.isQuestRedeemable()) { |
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this.money += this.currentQuest.reward; |
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this.resources.wood -= this.currentQuest.wood; |
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this.resources.stone -= this.currentQuest.stone; |
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this.resources.iron -= this.currentQuest.iron; |
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this.resources.bricks -= this.currentQuest.bricks; |
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this.resources.corn -= this.currentQuest.corn; |
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this.generateQuest(); |
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} else { |
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return false; |
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} |
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} |
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}, |
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});
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