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146 lines
3.9 KiB
146 lines
3.9 KiB
let game = new Vue({ |
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el: '#root', |
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data: { |
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money: 0, |
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buildings: [ |
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{ |
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name: 'TestBuilding', |
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intervalInSeconds: 10, |
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amount: 1000, |
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level: 0, |
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price: 100, |
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isOwned: false |
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} |
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], |
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loadedIntervals: [] |
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}, |
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created() { |
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this.money = this.getSavedMoney(); |
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this.saveMoney(); |
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|
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this.reloadBuildings(); |
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}, |
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methods: { |
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saveMoney() { |
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localStorage.setItem('money', String(this.money)); |
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return this.getSavedMoney(); |
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}, |
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|
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getSavedMoney() { |
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this.money = Number(localStorage.getItem('money') ?? 0); |
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return this.money; |
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}, |
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|
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add(amount = 0) { |
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this.money += amount; |
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return this.saveMoney(); |
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}, |
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sub(amount = 0) { |
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this.money -= amount; |
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return this.saveMoney(); |
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}, |
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getAmount() { |
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return this.money; |
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}, |
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|
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getAmountFormatted() { |
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return Intl.NumberFormat('de-DE', {style: 'currency', currency: 'EUR'}).format(this.money); |
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}, |
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reloadBuildings() { |
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this.killIntervals(); |
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let game = this; |
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this.buildings.forEach((building) => { |
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if (building.isOwned) { |
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this.loadedIntervals.push( |
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setInterval(() => { |
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game.add(building.amount); |
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}, building.intervalInSeconds * 1000) |
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); |
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this.loadedIntervals.push( |
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setInterval(() => { |
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if (building.loader < 100) { |
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building.loader += 10; |
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} else { |
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building.loader = 10; |
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} |
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|
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game.$forceUpdate() |
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}, building.intervalInSeconds / 10 * 1000) |
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) |
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} |
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}); |
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}, |
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killIntervals() { |
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this.buildings.forEach((building) => { |
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building.loader = 0; |
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}); |
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|
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this.loadedIntervals.forEach((interval) => { |
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clearInterval(interval) |
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}); |
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}, |
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buyBuilding(building) { |
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if (this.money >= building.price) { |
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this.sub(building.price); |
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building.isOwned = true; |
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this.upgradeBuilding(building, true); |
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this.saveBuildings(); |
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} else { |
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alert('Not enough money'); |
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} |
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}, |
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buyUpgrade(building) { |
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if (building.level === 'MAX') { |
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alert('Already at MAX-Level'); |
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return false; |
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} |
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if (this.money >= building.price) { |
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this.sub(building.price); |
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this.upgradeBuilding(building); |
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} else { |
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alert('Not enough money'); |
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} |
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}, |
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upgradeBuilding(building, first = false) { |
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this.killIntervals(); |
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if (building.level < 15) { |
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building.level++; |
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} else { |
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building.level = 'MAX'; |
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} |
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building.price = Number(building.price * 1.25).toFixed(2); |
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if (first === false) { |
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building.intervalInSeconds = Number(building.intervalInSeconds * 0.95).toFixed(2); |
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} |
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this.reloadBuildings(); |
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this.saveBuildings(); |
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}, |
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saveBuildings() { |
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localStorage.setItem('buildings', JSON.stringify(this.buildings)); |
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}, |
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loadBuildings: function () { |
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let savedBuildings = JSON.parse(localStorage.getItem('buildings')); |
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if (savedBuildings.length > 0) { |
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this.buildings = savedBuildings; |
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} |
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} |
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}, |
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});
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