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let game = new Vue({
el: '#root',
data: {
money: 0,
buildings: [
{
name: 'TestBuilding',
intervalInSeconds: 10,
amount: 1000,
level: 0,
price: 100,
isOwned: false
}
],
loadedIntervals: []
},
created() {
this.money = this.getSavedMoney();
this.saveMoney();
this.reloadBuildings();
},
methods: {
saveMoney() {
localStorage.setItem('money', String(this.money));
return this.getSavedMoney();
},
getSavedMoney() {
this.money = Number(localStorage.getItem('money') ?? 0);
return this.money;
},
add(amount = 0) {
this.money += amount;
return this.saveMoney();
},
sub(amount = 0) {
this.money -= amount;
return this.saveMoney();
},
getAmount() {
return this.money;
},
getAmountFormatted() {
return Intl.NumberFormat('de-DE', {style: 'currency', currency: 'EUR'}).format(this.money);
},
reloadBuildings() {
this.killIntervals();
let game = this;
this.buildings.forEach((building) => {
if (building.isOwned) {
this.loadedIntervals.push(
setInterval(() => {
game.add(building.amount);
}, building.intervalInSeconds * 1000)
);
this.loadedIntervals.push(
setInterval(() => {
if (building.loader < 100) {
building.loader += 10;
} else {
building.loader = 10;
}
game.$forceUpdate()
}, building.intervalInSeconds / 10 * 1000)
)
}
});
},
killIntervals() {
this.buildings.forEach((building) => {
building.loader = 0;
});
this.loadedIntervals.forEach((interval) => {
clearInterval(interval)
});
},
buyBuilding(building) {
if (this.money >= building.price) {
this.sub(building.price);
building.isOwned = true;
this.upgradeBuilding(building, true);
this.saveBuildings();
} else {
alert('Not enough money');
}
},
buyUpgrade(building) {
if (building.level === 'MAX') {
alert('Already at MAX-Level');
return false;
}
if (this.money >= building.price) {
this.sub(building.price);
this.upgradeBuilding(building);
} else {
alert('Not enough money');
}
},
upgradeBuilding(building, first = false) {
this.killIntervals();
if (building.level < 15) {
building.level++;
} else {
building.level = 'MAX';
}
building.price = Number(building.price * 1.25).toFixed(2);
if (first === false) {
building.intervalInSeconds = Number(building.intervalInSeconds * 0.95).toFixed(2);
}
this.reloadBuildings();
this.saveBuildings();
},
saveBuildings() {
localStorage.setItem('buildings', JSON.stringify(this.buildings));
},
loadBuildings: function () {
let savedBuildings = JSON.parse(localStorage.getItem('buildings'));
if (savedBuildings.length > 0) {
this.buildings = savedBuildings;
}
}
},
});