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Fix;

master
Nero Ignis 4 years ago
parent
commit
3e5f9fd330
  1. 38
      js/app.js

38
js/app.js

@ -406,26 +406,24 @@ let game = new Vue({ @@ -406,26 +406,24 @@ let game = new Vue({
},
isQuestRedeemable() {
console.log(
this.resources.wood + ' wood available',
this.currentQuest.wood + ' wood needed in quest',
this.resources.wood >= this.currentQuest.wood,
this.resources.stone + ' stone available',
this.currentQuest.stone + ' wood needed in quest',
this.resources.stone >= this.currentQuest.stone,
this.resources.iron + ' iron available',
this.currentQuest.iron + ' wood needed in quest',
this.resources.iron >= this.currentQuest.iron,
this.resources.bricks + ' bricks available',
this.currentQuest.bricks + ' wood needed in quest',
this.resources.bricks >= this.currentQuest.bricks,
this.resources.corn + ' corn available',
this.currentQuest.corn + ' wood needed in quest',
this.resources.corn >= this.currentQuest.corn,
this.resources.coal + ' coal available',
this.currentQuest.coal + ' wood needed in quest',
this.resources.coal >= this.currentQuest.coal
);
console.log(this.resources.wood + ' wood available');
console.log(this.currentQuest.wood + ' wood needed in quest');
console.log(this.resources.wood >= this.currentQuest.wood);
console.log(this.resources.stone + ' stone available');
console.log(this.currentQuest.stone + ' wood needed in quest');
console.log(this.resources.stone >= this.currentQuest.stone);
console.log(this.resources.iron + ' iron available');
console.log(this.currentQuest.iron + ' wood needed in quest');
console.log(this.resources.iron >= this.currentQuest.iron);
console.log(this.resources.bricks + ' bricks available');
console.log(this.currentQuest.bricks + ' wood needed in quest');
console.log(this.resources.bricks >= this.currentQuest.bricks);
console.log(this.resources.corn + ' corn available');
console.log(this.currentQuest.corn + ' wood needed in quest');
console.log(this.resources.corn >= this.currentQuest.corn);
console.log(this.resources.coal + ' coal available');
console.log(this.currentQuest.coal + ' wood needed in quest');
console.log(this.resources.coal >= this.currentQuest.coal);
return (
this.resources.wood >= this.currentQuest.wood &&

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