Browse Source

Fix loading bars at loading;

master
Nero Ignis 4 years ago
parent
commit
d4c6a7ba0d
  1. 2
      index.html
  2. 48
      js/app.js

2
index.html

@ -93,7 +93,7 @@ @@ -93,7 +93,7 @@
<div class="float-left">
<img class="building-icon" :src="'img/' + building.icon + '.png'" :alt="building.name + '_icon'">
</div>
<strong>{{ building.name }} (Level {{ building.level }})</strong><br>
<strong>{{ building.name }} (Lvl. {{ building.level }})</strong><br>
{{ building.amount }} <img class="resource-icon" :src="'img/' + building.resource + '.png'" :alt="building.resource + '_icon'"> every {{ building.intervalInSeconds }}s<br/>
<span v-if="building.hasRequirements" v-html="getRequirementsText(building)"></span>
<div class="progress">

48
js/app.js

@ -168,6 +168,10 @@ let game = new Vue({ @@ -168,6 +168,10 @@ let game = new Vue({
if (building.isOwned) {
building.loader = 10;
}
if (building.hasMissingResources) {
building.loader = 100;
}
});
this.buildings = savedBuildings;
@ -237,7 +241,7 @@ let game = new Vue({ @@ -237,7 +241,7 @@ let game = new Vue({
reloadBuildings() {
let game = this;
this.buildings.forEach((building) => {
if (building.isOwned) {
if (building.isOwned && !building.hasMissingResources) {
game.initiateIntervals(building);
}
});
@ -255,9 +259,12 @@ let game = new Vue({ @@ -255,9 +259,12 @@ let game = new Vue({
building.requires.corn > game.resources.corn
) {
building.hasMissingResources = true;
game.sendWarning(building.name + ' has stopped production of ' + building.resource + ' due to missing resources.')
clearInterval(building.intervalLoadingID);
game.saveBuildingsToStorage();
} else {
building.hasMissingResources = false;
game.sendWarning(building.name + ' has resumed production of ' + building.resource + '.')
game.useRequiredResources(building);
game.add(building.amount, building.resource);
game.reloadSingleBuilding(building);
@ -338,7 +345,7 @@ let game = new Vue({ @@ -338,7 +345,7 @@ let game = new Vue({
generateQuestWithRandomItems() {
let possibleAmountsForQuest = [
0, 0, 0, 5, 10, 15, 20, 25, 30, 35
0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 5, 10, 15, 20, 25, 30, 35, 50
];
let randomWood = 0;
@ -351,7 +358,6 @@ let game = new Vue({ @@ -351,7 +358,6 @@ let game = new Vue({
let rewardSum = 0;
if (this.resources.wood > 0) {
randomWood = this.getRandomElementForQuestResource(possibleAmountsForQuest);
rewardSum += (randomWood * 5);
@ -390,12 +396,12 @@ let game = new Vue({ @@ -390,12 +396,12 @@ let game = new Vue({
if (rewardSum > 0) {
this.currentQuest = {
wood: randomWood,
planks: randomPlanks,
stone: randomStone,
coal: randomCoal,
iron: randomIron,
bricks: randomBricks,
corn: randomCorn,
coal: randomCoal,
planks: randomPlanks,
reward: rewardSum
};
} else {
@ -465,29 +471,12 @@ let game = new Vue({ @@ -465,29 +471,12 @@ let game = new Vue({
getRequirementsText(building) {
let requirementList = '<br/>Uses';
if (building.requires.wood) {
requirementList += ' ' + building.requires.wood + ' ' + this.getResourceIcon('wood');
}
if (building.requires.stone) {
requirementList += ' ' + building.requires.stone + ' ' + this.getResourceIcon('stone');
}
if (building.requires.iron) {
requirementList += ' ' + building.requires.iron + ' ' + this.getResourceIcon('iron');
}
if (building.requires.bricks) {
requirementList += ' ' + building.requires.bricks + ' ' + this.getResourceIcon('bricks');
}
if (building.requires.coal) {
requirementList += ' ' + building.requires.coal + ' ' + this.getResourceIcon('coal');
}
if (building.requires.corn) {
requirementList += ' ' + building.requires.corn + ' ' + this.getResourceIcon('corn');
}
requirementList += building.requires.wood ? ' ' + building.requires.wood + ' ' + this.getResourceIcon('wood') : '';
requirementList += building.requires.stone ? ' ' + building.requires.stone + ' ' + this.getResourceIcon('stone') : '';
requirementList += building.requires.iron ? ' ' + building.requires.iron + ' ' + this.getResourceIcon('iron') : '';
requirementList += building.requires.bricks ? ' ' + building.requires.bricks + ' ' + this.getResourceIcon('bricks') : '';
requirementList += building.requires.coal ? ' ' + building.requires.coal + ' ' + this.getResourceIcon('coal') : '';
requirementList += building.requires.corn ? ' ' + building.requires.corn + ' ' + this.getResourceIcon('corn') : '';
return requirementList + ' for ' + building.amount + ' ' + this.getResourceIconForBuilding(building);
},
@ -506,8 +495,9 @@ let game = new Vue({ @@ -506,8 +495,9 @@ let game = new Vue({
sendResourceMessage(amount, resource) {
iziToast.show({
image: 'img/' + resource + '.png',
theme: 'dark',
position: 'bottomCenter',
message: 'Produced ' + amount + ' ' + resource + '!',
message: amount + ' ' + resource,
timeout: 1000,
});
},

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